Hades asks players to spend Titan Blood carefully. Each Infernal Arm has four aspects, and those forms can change a weapon from a simple attack tool into a cast setup, a mobility option or a focused burst weapon. The strongest choice for a player often depends on which boons appear during a run, but some aspects offer clearer plans than others.
In brief
- Hades gives Zagreus six Infernal Arms, each with four aspects that change attacks, specials, casts or positioning.
- The guide presents one practical aspect and one alternative for every weapon, based on build clarity, versatility and synergy.
- Several choices depend on recognizable boon and upgrade paths, including Artemis, Hermes, Chaos and Daedalus options.
This guide covers a practical pick and a secondary option for each weapon. The goal is not to treat one ranking as final for every player, but to show which aspects give Zagreus a reliable direction early in a run. For a closely related overview of the same topic, Geek Cosmos also has a guide to Hades weapon aspects by playstyle.
Sword, spear and shield aspects
Stygius: Aspect of Poseidon
The Aspect of Poseidon is a practical choice for the Stygian Blade when the run is built around casts. Its Special dislodges Bloodstones from enemies, so Zagreus can recover them quickly and keep using cast damage instead of waiting for stones to drop on their own.
This aspect is especially useful with Artemis’ Exit Wounds, which deals damage when Bloodstones are dislodged. The pattern is straightforward: lodge casts, use the Special to pull them free, then repeat while staying close enough to keep pressure on the target. It makes the sword feel less dependent on basic melee exchanges.
The Aspect of Nemesis is the main alternative. After the Special, it can raise critical chance on Attack. With Artemis’ Deadly Strike, it supports a direct attacking style for players who prefer repeated sword hits over cast cycling.
Varatha: Aspect of Achilles
The Eternal Spear benefits from the Aspect of Achilles because it gives both movement and a damage window. Raging Rush lets Zagreus move quickly toward or away from danger, then take advantage of the bonus damage that follows the rush.
That makes Achilles flexible. It can support high damage casts, calls or safer repositioning, while the spear can still be retrieved with Attack after using the Special. The aspect rewards players who want mobility without losing the spear’s reach.
The Aspect of Hades is a slower alternative. Punishing Sweep takes commitment, but it can mark affected enemies for bonus damage. With the Massive Spin Daedalus upgrade, it can also cover more space, making it better for players who are comfortable timing charged attacks.

Aegis: Aspect of Beowulf
For the Shield of Chaos, the Aspect of Beowulf offers a clear burst plan. Dragon Rush can be loaded with Bloodstones, allowing the rush and cast damage to land together. With a strong cast boon and Infernal Soul upgraded in the Mirror of Night, the shield can deliver concentrated damage rather than relying only on defense.
More Bloodstones improve the plan. Artemis’ Fully Loaded and Chaos’ Grasp both matter because they increase how much can be loaded into Dragon Rush. The aspect suits players who prefer preparing a heavy hit before committing to the rush.
The Aspect of Zeus is a flexible second choice. Its Blitz Disc Special can be harder to manage against quick enemies, but repeated hits make it compatible with many boon effects.
Bow, fists and rail aspects
Coronacht: Aspect of Chiron
The Aspect of Chiron gives the Heart-Seeking Bow a controlled targeting pattern. After Zagreus hits an enemy with Attack, the Special seeks that marked target. This helps focus damage instead of scattering shots across a room.
Artemis’ Deadly Flourish works well here because it strengthens the Special, which is central to Chiron’s rhythm. The aspect keeps distance between Zagreus and enemies while still letting the player pressure one target at a time.
The Aspect of Hera is the alternative for cast-focused players. It can load Bloodstones into the bow and release cast damage through the next Attack. With Infernal Soul upgraded and a strong cast boon, Hera gives the bow a burst pattern that can handle weaker enemies quickly and threaten tougher ones.
Malphon: Aspect of Demeter
The Twin Fists reward close range aggression, and the Aspect of Demeter fits that style. After a sequence of attacks, the next Special can strike several extra times. The aspect works best when Zagreus stays active, builds the attack count and then uses a heavier Special at the right moment.

Flying Cutter from Daedalus is important because it can charge the Special for more damage. Artemis’ Deadly Flourish can strengthen that Special, while Hermes’ Swift Strike helps build attacks faster. Together, these options support a quick rhythm followed by a decisive uppercut.
The Aspect of Talos is a useful second choice, especially against enemies that keep their distance. Magnetic Cutter pulls targets toward Zagreus and can improve Attack and cast damage afterward. It can also help isolate dangerous enemies from a group.
Exagryph: Aspect of Eris
The Adamant Rail works well with the Aspect of Eris because its plan is easy to execute. Zagreus fires the Special, moves into the blast, then uses the damage boost that follows. The buff can help Attack, cast or Special damage, so the aspect supports both room control and follow-up pressure.
Triple Bomb and Cluster Bomb from Daedalus are strong upgrades for this style because they increase the impact of Special use. Eris asks the player to manage positioning, but its reward is a simple damage loop that remains useful across many encounters.
The Aspect of Hestia is the rail’s focused alternative. Manual reload empowers the next Attack, which can pair with Explosive Fire, Ricochet Fire or Spread Fire from Daedalus. Hestia is less about clearing groups with blasts and more about careful reload timing against important targets.
Choosing where to spend Titan Blood
When Titan Blood is limited, the safest upgrades are the aspects that give a clear plan even before every boon is in place. Poseidon and Beowulf are easier to understand through Bloodstone management. Chiron, Demeter and Eris are built around repeatable Attack or Special patterns. Achilles is valuable because movement and damage windows remain useful in many rooms.
Players should also think about which boons they are comfortable pursuing. Artemis appears often because critical effects, Exit Wounds, Deadly Flourish and Fully Loaded support several weapon plans. Daedalus upgrades are central for Demeter, Eris, Hades and Hestia, while Chaos is most relevant when a build wants more Bloodstones.
No aspect removes the need to adapt. A run can change quickly depending on the gods, hammers and rooms offered. The better early investment is usually the aspect that gives the player a recognizable plan: cast recovery, mobile damage, loaded burst, focused bow pressure, aggressive fist combos or empowered rail fire.
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